[community profile] exsilium

Nov. 4th, 2012 02:24 pm
arlathansgrace: (Default)
[personal profile] arlathansgrace
» PLAYER INFORMATION
Player NAME: Reg
Personal JOURNAL: [personal profile] skiesovergideon
Player PLURK: [plurk.com profile] reginaldree
Current CHARACTERS: [personal profile] mistborn

I'll try not to hit anyone.
On our side, I mean.
I'm babbling again. Let's go.


» CHARACTER INFORMATION
Character NAME: Merrill
Canon & MEDIUM: Dragon Age 2, video game
Canon PULL-POINT: End of DA2
Character AGE: Youngish. Mid-20s
Character ABILITIES:
As a blood mage, Merrill can use her blood to fuel her spells instead of any internalized pool of magic. She doesn't necessarily have to do this to use her powers, but it is a quite powerful source for her. When she uses blood magic, she can't be healed by conventional means, but she can control the blood of her foes and rend them from the inside regardless of their armor. Obviously, creatures without blood are immune. The elvhen have a close connection with the land, and this allows her to control to it to some small degree, summoning thorns to pierce her enemy. She can heal herself by drawing power from the land, even when using blood magic.

Though blood magic is her specialty, Merrill dabbles in other kinds of magic, too. She is adept at Primal magic, which allows her to hurl stones at her enemy and use the earth itself as an armor shield. She can entomb enemies in stone (at the risk of making them more difficult to damage), keeping them from moving, and summon bolts of electricity to strike her foes. Her knowledge of Arcane magic is second only to her knowledge of Primal and blood magic, allowing her to control telekenetic forces that knock enemies back as well as creating shields that deflect incoming attacks.

Her knowledge of the Entropic and Spirit magics are minimal. She can increase damage dealt to an enemy for a time with Entropic spells, and cast a simple bolt of spirit power to attack frequently but doing little damage.

Character HISTORY: Merrill's history

Character PERSONALITY:
Merrill is a bit odd as both a mage and an elf. Many elves are wary and suspicious of newcomers, but Merrill loves to meet new people. New experiences excite her, and she has a genuine interest in the people around her. Her sweetness hasn't diminished over the years in spite of the difficult times she has lived through. Though Ferelden is a cruel and harsh place, she has maintained a naivete that is almost childish. Merrill wants to learn and experience new things. Leaving her clan for Kirkwall was terrifying, but exciting, too. She had a whole world to explore in the new city, places to see and things to do.

In her naivete, Merrill never expects to be cheated. She doesn't see even the most obvious duplicity. Her companions are often looking out for her, but she's completely oblivious to their protection. Indeed, when Varric informs her he pays people to leave her alone, she's surprised. As far as Merrill is concerned, what someone says is what they mean. She doesn't look for double meanings or secrets in words. Word play is often lost on her, though she has become better, because of the people around her, at realizing when people are hinting at things and possibly making fun of her. She just rarely understands how they're doing these things.

A blood mage for many years, Merrill is used to being alone. Her people and most other mages shun her for her choice to practice blood magic, and humans shun her because she is a mage. Friends are strange to her, especially friends who have any measure of respect for her and her choices. She takes the ones she can get, even when they take advantage of her or hurt her. She clings desperately to the facade of friendship no matter how she is hurt or used. In that way, Merrill contributes to her own innocence. She is quick to forgive people for hurting her and easily overlooks their flaws. Wanting to be with people and accepted by them drives Merrill to be, in many ways, a doormat. She is quick to soothe and apologize, even for things that aren't her fault, and it's difficult for her to stand up to herself.

Merrill often seems like a flake. Her mind is rarely in the moment: she is a dreamer, a thinker. Many would call her an idealist, the way she spends her time with her head in the clouds. And they would be wrong. Merrill, for all her blithe ignorance about people, is very aware of herself. Her head is not in the clouds, it's simply that her comprehension of the world is clouded by innocence. But Merrill is always aware of herself and what she is doing.

Contracting with demons is dangerous business. Fixing tainted, elvhen magic is dangerous business. But Merrill undertakes no risks regarding magic that she does not understand. She realizes that the spirit she summoned to teach her blood magic will likely betray her, and she thinks Anders' stark, black and white view of spirits and magic is childish. She understands that the spirits, the creatures that live in the Fade, operate by their own rules and she does not trust them though she will take the aide they offer. And Merrill does not take this lightly. She understands the risks and she knows what sacrifices she may have to make one day. She understands that she may die. She simply considers the benefit worth the risk. She doesn't hold other people to those same standards, though, and even despite the fact that she is finds Anders largely hypocritical, she weathers many of his crueler comments about her dealings with demons.

She has become, however, more subdued about her views. Her Hawke, a mage who romanced Anders, wanted nothing to do with demons or blood magic. Though she thinks he meant well, he often hurt her and he did more harm than good. He took what little confidence she had from her, making her doubt herself and her the course to which she had committed. Merrill is even more uncertain now than she ever has been, and as much as she sought Hawke's approval, there is a small part of her that fears him.

In spite of all this, Merrill is a bubbly person. She presents a very cheerful exterior, and the few times she allows herself to break down and feel grief or sorrow she makes sure it is a private thing. She faces the world with good cheer and hope, something it seems many people in Thedas have lost.

» EXSILIUM INFORMATION
Chosen WEAPON: The Torch of Falon'Din. Over time, the staff will increase Merrill's health, something it doesn't do in game, and constitution such that her blood magic becomes more and more effective and somewhat less damaging to her.
Chosen SKILLSET: Fighter.
Character INVENTORY: Merrill has her staff, the Staff of Falon'Din, as well as her armor, the Vestments of the First. She has a small supply of health poultices and lyrium potions (no more than five of each).

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Merrill

November 2012

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